X-Men Arcade Game

Backed by a techno theme song, Marvel Comics’ band of misunderstood mutant superheroes stormed into arcades in 1992. Konami had built a mini-franchise using licensed characters in side-scrolling fighting games—Teenage Mutant Ninja Turtles, The Simpsons—and with an X-Men cartoon series hitting the small screen that fall, the comic book superstars seemed like a no-brainer for video game adaptation.

Expanding on the four-player action of its earlier games, Konami allowed six X-Men to enter the fray at once—metallic strongman Colossus, weather controller Storm, blue-skinned teleporter Nightcrawler, optic-blasting Cyclops, the dazzling Dazzler, and the ferocious Wolverine, whose adamantium claws and bad attitude had made him a fan favorite for years. To accommodate this large roster, two video screens were connected for a wider view and more room to move.

Each hero had the standard jump and attack buttons, which could be used in tandem for powerful combo moves, but each also had a devastating “Mutant Power” button, which unleashed Cyclops’ optic blasts, Storm’s typhoon, Wolverine’s “Berzerker Slash,” etc. That kind of screen-clearing power came with a price, however, taking away three units from your character’s life bar or using up one of your character’s precious “power balls.”

Long-time X-Men foe Magneto was once again the starring supervillain, launching a reign of terror with the help of several end-of-level bosses: Pyro, the Blob, Wendigo, the White Queen, and Juggernaut. Each was a powerful threat, but even getting a chance to face these mutant monstrosities was a formidable challenge. Mutant-hunting robot Sentinels, mutated lizards and plants, laser cannons, and other threats appeared on screen, dozens at a time, as our stalwart X-Men charged through the city streets, to a tropical hideaway, through a dark cave and on to Magneto’s outer space fortress, Asteroid M.

At heart, X-Men was no different from Teenage Mutant Ninja Turtles, The Simpsons, or even Final Fight, but the addition of six-player capability and famous comic book/cartoon (and eventually movie) superstars made the game impossible to resist. X-Men was another winner in Konami’s licensed action line, and the heroes continued to star in games and on television for the rest of the decade.

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Editor-in-Chief Sometimes referred to as the Retro Rambler...I was born in the '70s, grew up in the '80s, and came of age in the '90s. I love to share all the fun stuff from those years via my Retro Ramblings column.

1 Comment

  1. This one didn’t appeal to me as much in arcades, because the Fox Kids cartoon was my entryway into X-Men, and I didn’t like these designs as much. Would find out later this game was based on an unsuccessful first attempt, the “Pryde of the X-Men” VHS tape that always seemed to be sold at Blockbuster, but never available as a rental for some reason.

    I’ve wanted to play it more with the benefit of hindsight and a growing interest in the franchise, but things never quite lined up right. It got a re-release for the briefest of time on Xbox Live Arcade (and PS3?), but I unfortunately couldn’t afford that or Simpsons during their short-lived tenures there.

    I’d love to see Konami and Disney team up for something that has this and Simpsons, since I don’t think they could go all-out the way they did with TMNT’s Cowabunga Collection.

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